Crash bandicoot 2 bonus levels5/28/2023 Not that Im really complaining, there's some great call backs to the original game.Īnd next year RGGS release Yakuza 8 - it'll be 4 years since 7 and they'll have time to build on 7s combat, Im expecting it to drastically improve on the game's combat once again. Honestly the only thing I feel is legit a step back is the side cases outside the school - there's less of them because the school takes up most of your time. It adds a new light gun game, adds a new arcade game (Sonic the Fighters) and adds 8 emulated Master System games (12 if you get the DLC). LJ fixes this by adding tons of brand new mini games - both for the school stuff, and outside of it in the VR parlor. It has to be along one (slide in and jump at the moment, at which you are, theoretically, sliding over the chasm) and performed at the moment in which the trap is inactive. LJ actually makes the game feels as close to 5's combat perfection as possible, while including several stances both old and new to further expand combat depth, its genuinely hilarious fun what you can achieve.Ĭontent wise, JE is pretty thin on the ground, outside the arcade. Regardless of whether you have explored the secret area or not, you will still have to go right. Story is subjective, so Im leaving that out.Ĭombat - again, this is improved over the original JE, and LJ actually fixes a number of issues that all previous DE games had - like the sluggish feel to movement, the weird bounce on enemies blocking etc. Judge Eyes to Lost Judgment is the other game, on a gameplay level which saw a big improvement. And then you'd get future games further build on the game (Kenzan adds a proper free 3D camera angle for exploration, 3 builds on Kenzan, adds new side stuff like Karaoke, 5 explodes in content and combat, 0 refines some aspects over 5 etc.) that its rather impressive just how much it was improved in (under?) a year of dev time. They added so much to the cities, to the combat etc. Story wise they managed to do a better job with cutscenes and characters, fleshing them out more over the original game (still not perfect, later games did an even better job)īasically I dont think a single aspect of the game wasnt improved on. just not in the remake), several new mini games (like the arcade game), Host Club (RIP Club Adam for the remake.), a Hostess Club Management game (as in, manage the club, not the staff), adding way more characters to the arena, tons of side stories (still missable sadly). though, the content has highlighted elaborate, multi-layered level design. More content - two cities instead of one (well, two and a bit since the small Shinsekai area was also included. The original trilogy, consisting of (1996), Crash Bandicoot 2: Cortex Strikes. The game also adds cool cinematic heat finishers as well. The bonus levels are triggered by standing on the platforms which are in plain sight. and also gives you a nice number of ways to learn them. Way more moves - alongside your existing moves list from the original, the game introduces tons of new weapons, new heat moves, new grab moves, new counters. I love the original, but the sequel (on PS2) really did manage to basically improve everything:
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